Wrong..
Wrong, wrong, wrong.
Copyright
can seem like a strange animal; common enough that you always hear
about it, but as soon as you
dive into the forest of details obscure terms can pop out like
derivative work, fair use, or (god forbid) the Berne Convention. It
would seem that many people don't even think about copyright until
they either get their work stolen or steal others' work.
As
a freelancer, it is important to understand how copyright works and
how it can work for you since your living depends on it. As I
understand it, copyright is an essential part of the contract writing
process with clients. According to
Jeremy Mchugh
copyright is the commodity that illustrators are trading in, it is
how we make money. In short, if all your contracts are low paying
Work for Hire jobs you are left with near nothing to show for it.
The
purpose of this post is to provide a quick beginning reference about
copyright. Most of this information I got from episode 53 of the
Ninja Mountain Podcast (A loose collective of freelance illustrators
getting together and talking about the industry) so if you want to
skip reading just go listen to that >
Ninja Mountain
I
mean, come on! It's a free podcast that I personally find invaluable.
The guest speaker on that episode is Linda Joy Kattwinkel who is a
lawyer, she also has written a ton of in-depth Q&A on the subject
of visual arts and copyright. Those can be found here >
http://www.owe.com/legalities.html.
In
the world of the internet there is almost an unlimited amount of
information floating around. Articles, designs, photos, and other
artworks provide spectacular reference and learning material to
artists. From the very beginning level artist, to the professional;
we can learn almost anything we want when typed into Google. This
also opens the door to people who can steal artworks and pass them
off as their own.
So
there are ways to protect yourself when this happens right? In short,
legally speaking, yes there are. You can take them to court since the
law is on your side but if you live in the USA in order to do that
the work needs to be registered with the United States Copyright
Office, but more on that later.
Key
Terms
First-
Some basic terms that you should know.
Copyright:
Straight from the copyright office “Copyright
is a form of protection grounded in the U.S. Constitution and granted
by law for original works of authorship fixed in a tangible medium of
expression. Copyright covers both published and unpublished works.”Copyright.gov
Simple enough, just remember that anything tangible (can also refer to a digital file) is protected under copyright. So sketches, thumbs, and comps along with the obvious artworks. Ideas that have not be put in some tangible form do not count. Copyright includes the exclusive rights to reproduce, distribute, publicly display, publicly perform, and to make or authorize derivative works.
Simple enough, just remember that anything tangible (can also refer to a digital file) is protected under copyright. So sketches, thumbs, and comps along with the obvious artworks. Ideas that have not be put in some tangible form do not count. Copyright includes the exclusive rights to reproduce, distribute, publicly display, publicly perform, and to make or authorize derivative works.
Work
for Hire:
(also Made for Hire)- The work that is created is owned solely by the
client or the employer. This could be if you work for a company or if
it is stated in your contract.
Fair
Use:
(also known as Trans-formative)The conditions that someone can use
material that is protected by copyright. A work doesn't infringe the
original's copyright if it is not for the original purpose. (Example:
parody, education, criticism, etc.)
Derivative
Work:
Work that “derives” from the original work (example: comics or
books to movies, fan comics, movies to games). The copyright holder
is the only one who can make or authorize these.
Important
to Know
Register
your material with the United States Copyright Office.
http://www.copyright.gov/
In
order to enter court to enforce your copyright the work needs to be
registered anyway, but there are benefits to registering before the
infringement occurs.
- . You have the option to get your attorney's fees awarded back to you when you win.
- . You get the opportunity to have the court decide what to pay you, even if you have no records of what you loss or the amount of money the infringement made. (These are statutory damages)
Common
Myths
Though
there are lots of myths that are passed on about copyright I'm only
going to address a few that I've heard and fell for. The first of
which is what we started with-
- “If I change it 10% (20%, 50%) it's okay and belongs to me.”: This one is a very common belief that I was surprised to hear is absolutely false. As Linda Kattwinkel states there is no actual legal way to measure such a change. If you can recognize the original artwork in it and don't have permission then it is an infringement in the eyes of the law.
- “If you mail a copy of it to yourself and never open it it works as a copyright.”: I heard this one ages ago! This is apparently so false that it won't even hold up as evidence in court. It is only around 30-40$ to get it officially registered anyway.
- “If I don't charge for it, it's not a violation of the copyright.”: When you distribute or use a work for free that can hurt the commercial value of the work and still infringes the copyright. I found this one, as well as some more myths, here http://www.templetons.com/brad/copymyths.html
So
there you have it, a beginning artist's guide to copyright. To read
the non-condensed information follow the resource links.
Resources
http://owe.com/visualartistsrights.html
Visual Artist's Rights from
Owen, Wickersham & Erickson, P.C.
http://owe.com/copyright.html
Copyright from Owen, Wickersham & Erickson, P.C.
http://www.owe.com/legalities.html
Legalities by Linda Kattwinkel
http://ninjamountain.blogspot.com/2010/02/episode-53-copyright-101-with-linda.html
Ninja Mountain
Podcast- episode 53
http://www.copyright.gov/
The US Copyright Office
http://www.graphicdesignblender.com/two-critical-legal-concepts-all-freelancers-have-to-know-to-be-safe
Two
Critical Legal Concepts all Freelancers Have to Know to be Safe, from
Graphic Design Blender
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